Note that as of the time of this blog post, the BIOS location *and* BIN files are hardcoded in the CD.cs and BUS.cs files. This project is very early days, as the author points out, but I was able to Git Clone and directly open the code in Visual Studio 2019 Community (which is free) and run it immediately.
Now, if you were to theoretically have a Playtation SCPH1001.BIN BIOS and then physically owned a Playstation (as I do) and then created a BIN file from your physical copy of Crash Bandicoot, you could happily run it as you can see in the screenshot below. I then stumbled on this very early version of a PSX Emulator in C#. Good C# can run at near-native speed given all the work happening in the runtime/JITter, etc. NET are not suited for emulation, C# is far too slow, negativity, blah blah. I was reading an older post in an emulator forum where someone was asking for a Playstation 1 (PSX) emulator written in C#, and the replies went on and on about how C# and.